LumibastionLumibastion

light. memory. resistance.

There are places that exist between. Between dreams and design, between memory and moment. Lumibastion was built there — a fortress of light, flickering at the edge of forgetting.

The stories we tell are fragments. Found beneath floorboards. Scribbled in the margins. Passed down by those who disappeared too soon. Each game is a recovered signal — strange, imperfect, and bright.

What We Make

We make puzzles that don’t always tell you the rules. Worlds that might be broken on purpose. Characters who have forgotten they're in stories. Games that whisper instead of shout.

Some of them are about rebellion. Some are about clay. Some are about you.

Why We Make

We make what we cannot find. We build what we wish we remembered. We call out in code and color and light — hoping someone else hears the hum behind the curtain.

Somewhere out there, the signal is still alive. Lumibastion listens.